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Wan-Animate-2 Locally: What It Needs on 12GB, 16GB and 24GB

September 6, 2026
12 min read
LocalAimaster Research Team

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Short answer: full precision is 32.79GB and out of reach — but the distilled GGUF builds run from 6.50GB (Q2_K) to 18.14GB (Q8_0), so 12GB is the realistic floor, 16GB is comfortable, and 24GB lets you skip GGUF entirely and use the official 16.65GB int8 build. Sub-12GB is not a real path. And whichever quant you pick, you need three companion files plus clip_vision_h.safetensors — and a specific custom loader, or your driving video gets silently ignored.

Wan-Animate-2 is character animation by motion transfer: a reference image of your character, a driving video of a performance, and the model renders one doing the other. Wan-AI released the inference code and both Base and Distillation weights on 7 August 2026, Apache 2.0. When we checked in mid-August 2026 the Comfy-Org repack was showing roughly 182,000 downloads in a rolling 30-day window — a figure that moves daily, but one that tells you this is a workflow people are actually running, not a curiosity.


VRAM tiers and the exact quant to use

All sizes below are byte-exact file sizes read from the repository listings on 18 August 2026, converted to GB. They are not estimates and they are not the approximate figures printed in the model card's own table — more on that discrepancy in a moment.

Your cardDiffusion model fileFile sizeText encoderVerdict
8GB...TURBO-Q2_K.gguf6.50GBfp8 (6.74GB)Not realistic. It technically fits, but with sequential offload and sharp quality loss. We would not spend an evening on it
12GB...TURBO-Q3_K_M.gguf8.58GBfp8 (6.74GB)The honest floor. Q4_K_S at 10.44GB also fits with offload enabled
16GB...TURBO-Q4_K_M.gguf11.34GBfp8 (6.74GB)The sweet spot. Q5_K_M at 12.74GB if you want a bit more
24GBwan_animate_2_int8_convrot.safetensors16.65GBfp8 or fp16Skip GGUF entirely — official repack, no custom loader needed
24GB (GGUF route)...TURBO-Q6_K.gguf / Q8_014.23GB / 18.14GBfp16 (11.37GB)Only if you want the distilled speed profile specifically
32GB / A6000-classwan_animate_2_int8_convrot16.65GBfp16 (11.37GB)Everything resident, no offload juggling
bf16, any consumer cardwan_animate_2_bf16.safetensors32.79GBfp16No. This is the tier the paper's authors ran on multi-GPU A800 nodes
Apple SiliconGGUF via ComfyUIas abovefp8Unified memory means the file sizes fit on 32GB+ Macs. See the caveat below

Full GGUF ladder, byte-exact, all from the distilled ("TURBO") conversions:

QuantSizeModel card saysNote
Q2_K6.50GB~5.9 GB"Quality drops sharply" per the card
Q3_K_M8.58GB~8.0 GB"Usable, visible detail loss"
Q4_K_S10.44GB~9.2 GBSlightly smaller than Q4_K_M
Q4_K_M11.34GB~9.8 GBFlagged Recommended on the model card
Q5_K_M12.74GB~11.7 GB"Very good"
Q6_K14.23GB~13.5 GB"Excellent quality"
Q8_018.14GB~17.4 GB"Near-lossless reference tier"

That middle column is why you should plan against the left one. The model card's own size table is consistently optimistic against the actual file sizes — Q4_K_M is listed at ~9.8 GB and is really an 11.34GB file. If you budgeted a 12GB card off the card's table, you are about 1.5GB short of where you thought you were. Use the byte-exact figures.

One structural point that saves people a lot of confusion: these numbers are not concurrent. ComfyUI encodes your prompt with umt5, then frees it, then loads the diffusion model, then decodes with the VAE. Peak VRAM is roughly the largest single stage plus your latents, not the sum of the files. That is why a 12GB card can host an 8.58GB model and a 6.74GB encoder without exploding — but it is also why VAE decode at the very end is where you OOM.

For how this sits against the rest of the family, our Wan VRAM requirements by GPU page maps every Wan model to every card, and Wan video generation guide covers the text-to-video and image-to-video side that this model is not.


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The four files everyone forgets

The GGUF replaces only the diffusion model. Three more files are required and one of them — clip_vision_h — is the one people miss.

FileComfyUI folderSizeRequired?
umt5_xxl_fp8_e4m3fn_scaled.safetensorsmodels/text_encoders6.74GBYes (or the fp16 build)
umt5_xxl_fp16.safetensorsmodels/text_encoders11.37GBAlternative, if you have the VRAM
Wan2_1_VAE_bf16.safetensorsmodels/vae0.25GBYes
clip_vision_h.safetensorsmodels/clip_vision1.26GBYes — encodes the reference image
lightx2v_I2V_14B_480p_cfg_step_distill_rank64_bf16.safetensorsmodels/loras0.74GBOptional step-distill LoRA

If clip_vision_h is missing, your reference image never gets encoded properly and the whole point of the model evaporates. It is 1.26GB. Download it first.


The silent loader failure

If you load a Wan-Animate-2 GGUF with ComfyUI's stock GGUF loader, your driving video is ignored and nothing tells you.

This is documented explicitly on the GGUF model card, and it is the most valuable thing on this page. The mechanism, in the author's words: ComfyUI selects this architecture from a config blob in the safetensors __metadata__ that sets model_type: "animate2", and GGUF has no equivalent field — so any GGUF of this model loads as a plain Wan 2.1 image-to-video model.

What that looks like from your chair: the model loads. Sampling runs to completion. A video appears with your reference character in it. The motion is invented and has nothing to do with your driving video. No error, no warning. People burn an evening tweaking prompts and denoise strength chasing a bug that is entirely in the loader.

The fix, per the model card:

  1. Install ComfyUI-GGUF (city96) and the Rebels W3A8 Loader custom node.
  2. Use GGUF Unet Loader + model_type (Rebels) in place of the stock Unet Loader (GGUF).
  3. Set model_type to animate2.
  4. Leave the rest of the standard Wan-Animate-2 workflow alone.

Then check the console on load:

[Rebels GGUF] loaded <file> | model_type=animate2 | model class=WAN_Animate2

model class=WAN_Animate2 is your proof. Anything else and you are in the silent-failure case. Check this before your first real render, not after your tenth.

Or sidestep it completely: if you have 24GB, use wan_animate_2_int8_convrot.safetensors (16.65GB) from the Comfy-Org repack. It is safetensors, it carries the metadata, and the whole problem does not exist.


Setup, corrected

Heads up: the download commands printed on the GGUF model card do not work as written. They reference a repository id and filenames that do not match the actual repository, and the Comfy-Org commands use a split_files/ path prefix that is not present in that repo's file tree. We checked the listings directly. Here are commands built from the real paths:

# Diffusion model — pick one quant. Files live under Distilled/ and are named TURBO.
hf download realrebelai/Wan-Animate-2_GGUFs \
  "Distilled/Wan-Animate-2-14B-TURBO-Q4_K_M.gguf" \
  --local-dir ComfyUI/models/diffusion_models
# Companion files from the Comfy-Org repack
hf download Comfy-Org/Wan-Animate-2 text_encoders/umt5_xxl_fp8_e4m3fn_scaled.safetensors \
  --local-dir ComfyUI/models
hf download Comfy-Org/Wan-Animate-2 vae/Wan2_1_VAE_bf16.safetensors \
  --local-dir ComfyUI/models
hf download Comfy-Org/Wan-Animate-2 clip_vision/clip_vision_h.safetensors \
  --local-dir ComfyUI/models
# 24GB path — official int8 repack, no custom loader required
hf download Comfy-Org/Wan-Animate-2 diffusion_models/wan_animate_2_int8_convrot.safetensors \
  --local-dir ComfyUI/models

Node wiring, per the model card:

  1. Unet Loader (GGUF) — or the Rebels variant with model_type=animate2 — pointed at your .gguf
  2. Load CLIPumt5_xxl_fp8_e4m3fn_scaled.safetensors, type wan
  3. Load VAEWan2_1_VAE_bf16.safetensors
  4. Load CLIP Visionclip_vision_h.safetensors
  5. Reference image and driving video into the Wan Animate nodes, then sample

The GGUF repository also ships Distilled/WORKFLOW (GGUF).json — a ready-made workflow, which is the fastest route to a first render. You need a recent ComfyUI with native Wan-Animate-2 support; if yours is older, our ComfyUI complete guide covers updating cleanly.


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Distilled vs base — and why your settings matter more than your quant

Every GGUF in that repository is a conversion of the distilled weights, so use distilled settings. The files are literally named TURBO and live in a Distilled/ folder. (The model card's own base-vs-distillation section still has an unfilled {base | distillation} placeholder in it, which is the kind of thing worth checking rather than assuming.)

From Wan-AI's official inference examples, the two profiles are:

  • Base: standard step count with classifier-free guidance. The diffusers example runs 40 inference steps at the small 640×800 frame size it ships with, exporting at 24fps.
  • Distillation: 10 steps, guidance scale 1.0 (no CFG), Euler solver. The repository's own CLI example passes --sample_guide_scale 1.0 and --step 10.

Run distilled weights at base settings — 40 steps with CFG 7 — and the output degrades regardless of how good your quant is. The model card makes the same point: use the settings the base model documents for the distilled schedule, not your normal Wan settings.

And the single biggest quality lever is not a setting at all: the reference image must roughly match the driving video's opening pose. A front-facing portrait against a side-on driving video loses context and the model falls back to inventing motion. Frame the reference the way the performance starts.


Failure modes

Four things go wrong, in roughly this order of frequency:

  1. Driving video ignored. The loader problem above. Check for model class=WAN_Animate2 in the console.
  2. OOM at VAE decode. Everything runs, then it dies at the last step. Decode is the memory spike, not sampling. Reduce frame count or resolution before you reduce quant — and check that ComfyUI's tiled VAE decode is available in your build.
  3. Face drift across the clip. Identity slowly wanders over a long sequence. Shorter clips hold identity better; a reference image framed like the opening pose helps materially.
  4. Missing clip_vision_h. Reference conditioning falls apart. 1.26GB, easy to miss, easy to fix.

If you are hitting VRAM walls generally rather than on this model specifically, our low-VRAM local video generation guide covers the offload and tiling tactics that apply across the whole ComfyUI video stack.


What we could not verify

Stated plainly, because guessing here would cost you real time:

  • Generation times. We have no measured seconds-per-frame or minutes-per-clip on any consumer card. The upstream repository says its default settings are tuned for 8× A800 GPUs at 720P, with 480P tested on 2× A800 — which tells you the authors' baseline, not yours. We are not extrapolating consumer timings from that.
  • Quality comparisons between quants. The tiers in the table above ("very good", "excellent", "quality drops sharply") are the model card author's characterisations, not our side-by-side evaluation.
  • A sample clip of our own. We have not published one yet. When we do, it goes here with the exact settings attached.
  • Wan-Animate-2-Lite. The official model card's introduction describes an efficient variant that "reduces inference latency to real-time thresholds for streaming character animation". It does not appear in the release notes or the repository's to-do list as shipped, so treat it as announced-in-paper, not downloadable.
  • Apple Silicon performance. File sizes fit comfortably in 32GB+ of unified memory, but video diffusion on Metal is a different performance story to CUDA and we have not measured it on this model.

Verdict

Wan-Animate-2 is genuinely runnable at home, and the reason is the distilled GGUF ladder, not the model itself. At bf16 it is a 32.79GB file the authors ran on multi-GPU A800 nodes. At Q4_K_M it is an 11.34GB file that fits a 16GB card.

Three decisions and you are done:

  1. 24GB or more? Use the official int8_convrot build at 16.65GB. Skip GGUF, skip the loader problem.
  2. 12-16GB? Q3_K_M or Q4_K_M, fp8 text encoder, and the Rebels loader with model_type=animate2. Verify the console line before your first serious render.
  3. Under 12GB? This is not the model for your card yet. Lower-VRAM video options will treat you better, and if you are shopping, the best GPU for video generation is the page to read first.

Then spend your effort on the reference image, not the quant. Matching the opening pose does more for your output than two extra bits of precision.


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Can I run Wan-Animate-2 on a 12GB GPU?

Yes, with a quantised build. The full bf16 diffusion model is a 32.79GB file and is not a consumer proposition. The community GGUF conversions of the distilled model come in at 6.50GB (Q2_K), 8.58GB (Q3_K_M), 10.44GB (Q4_K_S) and 11.34GB (Q4_K_M) — file sizes read directly from the repository listing. On 12GB, Q3_K_M or Q4_K_S paired with the fp8 text encoder is the honest recommendation. Q4_K_M fits the file but leaves very little room once latents and VAE decode arrive.

What exactly is Wan-Animate-2 and how is it different from Wan video generation?

It is character animation by motion transfer, not text-to-video. You give it a reference image of a character and a driving video of a performance, and it renders your character performing it. The model card describes it as an end-to-end framework that consumes driving videos directly in a redesigned Diffusion Transformer, eliminating the intermediate motion extractors older pipelines relied on, and adds text-driven viewpoint control so the output camera angle can be decoupled from the driving video. Wan-AI released the inference scripts and both the Base and Distillation weights on 7 August 2026 under Apache 2.0.

Which files do I actually need to download?

Four, and people consistently forget the fourth. (1) A diffusion model — a GGUF quant, or wan_animate_2_int8_convrot.safetensors at 16.65GB if you have 24GB. (2) A text encoder — umt5_xxl_fp8_e4m3fn_scaled.safetensors at 6.74GB, or the fp16 version at 11.37GB. (3) The VAE — Wan2_1_VAE_bf16.safetensors, only 0.25GB. (4) clip_vision_h.safetensors at 1.26GB, which encodes your reference image and is genuinely required. There is also an optional step-distill LoRA, lightx2v_I2V_14B_480p_cfg_step_distill_rank64_bf16.safetensors, at 0.74GB. All sizes are from the Comfy-Org repository file listing.

Why is my output ignoring the driving video?

Because you loaded the GGUF with the stock loader. This is documented on the GGUF model card and it is the single most important thing on this page. ComfyUI identifies Wan-Animate-2 from a config blob in the safetensors metadata that sets model_type to "animate2" — and GGUF has no equivalent field, so any GGUF of this model loads as a plain Wan 2.1 image-to-video model. Nothing errors. Sampling runs, a video comes out with your character in it, and the performance is invented. The fix is the Rebels W3A8 Loader custom node, which sets model_type explicitly. On load the console should print "model class=WAN_Animate2" — that string is your proof it worked.

Is Wan-Animate-2 free for commercial use?

The Hugging Face repositories for Wan-AI/Wan2.2-Animate-2-14B, the Comfy-Org repack and the community GGUFs are all tagged apache-2.0, and the official README states the project is licensed under the Apache License 2.0. Apache 2.0 is permissive and commercial-friendly. The GGUF card adds that all original licensing terms and usage restrictions carry over from the base model, so read the base repository's licence file yourself before shipping anything commercial — and note that animating a real person's likeness raises consent and publicity-rights questions the licence does not address.

Should I use the GGUF or the int8 safetensors build?

If you have 24GB, use wan_animate_2_int8_convrot.safetensors (16.65GB) from Comfy-Org. It is the official repack, it carries the metadata ComfyUI needs, and you skip the custom-loader problem entirely. If you have 12-16GB, the GGUFs are the only realistic path and the custom loader is mandatory. There is no meaningful case for the GGUF route on a card that can hold the int8 build.

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📅 Published: September 6, 2026🔄 Last Updated: September 6, 2026✓ Manually Reviewed
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